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Sunday, May 24, 2015
Posted by Rhyf Ahmad

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Java : Collection of Useful Classes

Saturday, May 23, 2015
Posted by Rhyf Ahmad
In this chapter you look at some more useful classes in the java.util package, but this time they are not collection classes — just a collection of classes. You also look at the facilities provided by classes in the java.util.regex package that implement regular expressions in Java. Support for regular expressions is a very powerful and important feature of Java.
In this chapter you look at the Java collections framework, which consists of generic types that represent sets of collection classes. These types are defi ned in the java.util package, and they provide you with a variety of ways for structuring and managing collections of objects in your programs.
A generic type, which is also referred to as a parameterized type, is a class or interface type definition that has one or more type parameters. You defi ne an actual class or interface type from a generic type by supplying a type argument for each of the type parameters that the generic type has. It'll be easier to understand what this means with a concrete example of where and how you could apply the concept. I'm sure you recall the LinkedList class that you fi rst saw in Chapter 6 and used in an example in Chapter 12.
In this chapter, you see how you can transfer objects to and from a stream. This greatly simplifi es file I/O in your object-oriented programs. In most circumstances, the details of writing all the information that makes up an object is taken care of completely and automatically. Similarly, objects are typically reconstructed automatically from what you wrote to the file.
In this chapter you investigate how you read files containing basic types of data. You explore how to read files sequentially or at random and how you can open a file for both read and write operations.
This chapter will enable you to connect APIs and tools with the user interface design process. Android’s user interface classes and the tools in the SDK were designed to help you conveniently create easy-to-use Android applications.
In this chapter and the next, we introduce framework, or skeleton, applications that exemplify many of the design and implementation approaches presented in this book, especially in Chapter 3 where we introduced the components of an application.
To accomplish many of the activities offered by modern mobile phones, such as tracking contacts, events, and tasks, a mobile operating system and its applications must be adept at storing and keeping track of large quantities of data.
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