Posted by : Rhyf Ahmad Friday, May 22, 2015

Now that you have gained a good understanding of object - oriented (OO) basics from Chapter 1, let's push on with a slightly more complex look at how you can build a real application using OO techniques. The sample application in this chapter is a contact manager that is intended to manage data about individuals and organizations, and to enable users to look up and edit contact information associated with them.
The discussion in this chapter is designed to present you with a good grounding in the issues behind creating working OO applications. Along the way, this chapter also demonstrates how the major principles behind the OO paradigm (such as code reuse, encapsulation, inheritance, and, of course, abstraction) can be applied.


Creating the Contact Manager
  1. The Contact Manager UML Diagrams
  2. The PropertyObject Class
  3. The Contact Type Classes
  4. The DataManager Class
  5. The Entity, Individual, and Organization Classes

Making Use of the System

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