Posted by : Rhyf Ahmad Saturday, May 23, 2015

The Android menagerie of widgets and the tools for assembling them are convenient and powerful, and cover a broad variety of needs. What happens, though, when none of the existing widgets offer what you need?

Maybe your application needs to represent playing cards, phases of the moon, or the power diverted to the main thrusters of a rocket ship. In that case, you’ll have to know how to roll your own. This chapter is an overview of graphics and animation on Android. It’s directed at programmers with some background in graphics, and goes into quite a bit of depth about ways to twist and turn the display. You will definitely need to supplement the chapter with Android documentation, particularly because the framework is still changing. A major change in implementation, around the time of Honeycomb, for instance, takes better advantage of hardware acceleration. It also substantially affects the ways in which an application can optimize its drawing. Still, the techniques here will help you dazzle your users.

Contents:

Rolling Your Own Widgets
  1. Layout
  2. Canvas Drawing
  3. Drawables
  4. Bitmaps

Bling
  1. Shadows, Gradients, Filters, and Hardware Acceleration
  2. Animation
  3. OpenGL Graphics



Ebook Preview

If the link above doesn't work, try the link below

Leave a Reply

You can leave a comment to request any article(s), software(s), ebook(s) or report the dead link.
Then I will reply as soon as I can :)

Subscribe to Posts | Subscribe to Comments

Welcome to My Blog

Recent Post

Recent Posts Widget
Instagram

- Copyright © Madriva -Robotic Notes- Powered by Blogger - Designed by Johanes Djogan -