Posted by : Rhyf Ahmad Saturday, May 23, 2015

This chapter will enable you to connect APIs and tools with the user interface design process. Android’s user interface classes and the tools in the SDK were designed to help you conveniently create easy-to-use Android applications.
The tools Android provides for creating user interfaces enable an infinite variety of combinations. The APIDemos example, and other example programs in the SDK, contain several examples of the different ways Android’s user interface classes, especially Activity and Fragment, can be used. But it’s up to you to combine these examples into an app.
The example code for this chapter will implement up-to-date user interfaces following best practices in user interface implementation, illustrate the most important user interface classes, and provide logging and instrumentation to help you understand what is behind what happens on the screen.

Contents:

Top-Level Design

  1. Fragment, Activity, and Scalable Design
Visual Editing of User Interfaces
Starting with a Blank Slate
Laying Out the Fragments

  1. Lay Out Fragments Using the Visual Editor
  2. Multiple Layouts
Folding and Unfolding a Scalable UI

  1. Decisions about Screen Size and Resolution
  2. Delegating to Fragment Classes
Making Activity, Fragment, Action Bar, and Multiple Layouts Work Together

  1. Action Bar
  2. Tabs and Fragments
The Other Activity 



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